Art Style: The core idea behind the art style for this title is to create an immersive, atmospheric and believable world. The art style is not so much photo realistic as hyper real, it looks realistic but the world and character proportions take on a larger than life presence. The Hollywood effect.
I wanted the game to be set in a location that is atmospheric, isolating and is primarily dark so we can play with light, the number one tool in any horror game/movie and maximise the visual effect of fire.
I didn't want to go with the norm, Jail, Space station, dungeons etc....all been done before.
I proposed that the game is set in Alaska during the 30 days of night phenomenon. The lighting, weather and blizzard effects playing prominent parts in getting the over all feel right. There is only one other horror title set in this type of location and that is "The Thing" which I also work on :) there was definitely some unfinished business there for me as I was sure that 360/PS3 would be perfect for this environment.



A selection of screen shots taken from the final demo show the environment: dense woods surrounding a clearing by an ice covered lake. The images being 60-70% final art quality.
The video on page 2 shows the results of our efforts up to February 2007 (3 months in) it shows art quality and our competence with the technology, there is some basic game play in there including simple AI and the 1st pass application of the regeneration system.
The creature in the demo doesn't feature the style I was planning but in order for the programmers to get the regen tech running in the demo we had to build the creature first. This meant that little time went into its design and the conceptual rules of the IP hadn't been developed. Because of this, its a bit of a blend of many horror creatures and doesn't have it own definitive style.
The planned concept idea for the creature designs would be that they have been infected and then when injured have to take life matter from other life forms which causes them to mutate, taking on some of the prey creatures characteristics